
CBJ-MS-Generals
This CBJ-MS is sealed with the fury of the Generals Brothers of Mount Kunlun, optimized for swift suppression across shifting fronts.

How to get it
- Zombie ModeA Zombie Mode reward. One sourceZ8Games
Checked against 3 sources
- Z8Games’ weapon list Zombie Mode
- The game’s item table Not in it (the table stops at 2013)
- CrossFire Wiki No page of its own
Damage by hit box
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 113.1 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 104.4 | 1 | 0 ms |
| Neck | ×0.6 | 52.2 | 2 | 80 ms |
| Chest Collarbones and upper spine | ×0.3 | 26.1 | 4 | 240 ms |
| Stomach Lower spine and pelvis | ×0.38 (0.3–) | 33.1 | 4 | 240 ms |
| Arms | ×0.3 | 26.1 | 4 | 240 ms |
| Hands | ×0.3 | 26.1 | 4 | 240 ms |
| Thighs | ×0.25 | 21.8 | 5 | 320 ms |
| Lower legs | ×0.25 | 21.8 | 5 | 320 ms |
| Feet | ×0.25 | 21.8 | 5 | 320 ms |
Base damage 87, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 750 RPM. Each hit can vary by ±0%.
Handling
- Fire modeFull auto
- Fire rate750 RPM
- Magazine125 + 125
- Range100
- Damage falloff0.0095
- Movement speed−2.7%
- Reload animation×1
- Draw animation×1
- Chest damage a second326
- Damage in one magazine3,262
- Knockback0.15
Through armour and walls
- Through a helmet65% of damage
- Through body armour65% of damage
- Shoots through wallsYes
- Shoots through playersYes
Damage kept through
Against other submachine guns
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0082 | 0.0082 | 0.0087 | 0.0082 | 0.01 |
| Maximum spread | 0.115 | 0.115 | 0.115 | 0.115 | 0.125 |
| Vertical kick | -0.047 | -0.043 | -0.049 | -0.045 | -0.053 |
| Horizontal kick | -0.01 | -0.009 | -0.015 | -0.013 | -0.025 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
The 0–100 bars from the official weapon list. Magazine 125 / 125.
Records
- Item codeC5320
- Seen in inventories here212 players
- Game record#6408 (matched by name)
Other CBJ-MS versions
Plays like
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.










