Base damage 87, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 700 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate700 RPM 577 when worn out
Magazine100 + 100
Range100
Damage falloff0.0095
Movement speed−2.7%
Reload animation×1
Draw animation×1
Chest damage a second305
Damage in one magazine2,610
Knockback0.15
Through armour and walls
Through a helmet65% of damage
Through body armour65% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Cushion33%
Wood10%
Against other submachine guns
Head damageBetter than 95%
Chest damageBetter than 65%
Fire rateBetter than 6%
Time to kill (chest)Better than 54%
Damage per secondBetter than 27%
MagazineBetter than 95%
RangeBetter than 20%
Damage falloffBetter than 7%
Movement penaltyBetter than 73%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0082
0.0082
0.0087
0.0082
0.01
Maximum spread
0.115
0.115
0.115
0.115
0.125
Vertical kick
-0.047
-0.043
-0.049
-0.045
-0.053
Horizontal kick
-0.01
-0.009
-0.015
-0.013
-0.025
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage52
Accuracy94
Rate of fire70
Recoil (lower is better)40
Weight (lower is better)10
The 0–100 bars from the official weapon list. Magazine 100 / 100.
Records
Item codeC1713
Seen in inventories here15 players
Game record#1703 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.