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CBJ-MS

SMGItem ShopPermanentAdded Oct 2018

Developed by Saab, the CBJ-MS uses 6.5mm ammo with a 100 bullet capacity, and is used by tank personnel.

Open compare CrossFire Wiki
CBJ-MS
Head 113.1 kills in one
Chest 26.1 4 to kill
Fire rate 700 rounds a minute
Time to kill 257 ms chest shots, 100 HP
Magazine 100 100 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Item Shop, Black Market

Damage by hit box

Head: 113.1 damage Neck: 52.2 damage Chest: 26.1 damage Stomach: 33.1 damage Arms: 26.1 damage Hands: 26.1 damage Thighs: 21.8 damage Lower legs: 21.8 damage Feet: 21.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 113.1 1 0 ms
Head (edge) Outer head hit box ×1.2 104.4 1 0 ms
Neck ×0.6 52.2 2 86 ms
Chest Collarbones and upper spine ×0.3 26.1 4 257 ms
Stomach Lower spine and pelvis ×0.38 (0.3–) 33.1 4 257 ms
Arms ×0.3 26.1 4 257 ms
Hands ×0.3 26.1 4 257 ms
Thighs ×0.25 21.8 5 343 ms
Lower legs ×0.25 21.8 5 343 ms
Feet ×0.25 21.8 5 343 ms

Base damage 87, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 700 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate700 RPM 577 when worn out
  • Magazine100 + 100
  • Range100
  • Damage falloff0.0095
  • Movement speed−2.7%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second305
  • Damage in one magazine2,610
  • Knockback0.15

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Cushion33%
  • Wood10%

Against other submachine guns

  • Head damage Better than 95%
  • Chest damage Better than 65%
  • Fire rate Better than 6%
  • Time to kill (chest) Better than 54%
  • Damage per second Better than 27%
  • Magazine Better than 95%
  • Range Better than 20%
  • Damage falloff Better than 7%
  • Movement penalty Better than 73%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00820.00820.00870.00820.01
Maximum spread0.1150.1150.1150.1150.125
Vertical kick-0.047-0.043-0.049-0.045-0.053
Horizontal kick-0.01-0.009-0.015-0.013-0.025

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage52
  • Accuracy94
  • Rate of fire70
  • Recoil (lower is better)40
  • Weight (lower is better)10

The 0–100 bars from the official weapon list. Magazine 100 / 100.

Records

  • Item codeC1713
  • Seen in inventories here15 players
  • Game record#1703 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.