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CBJ-MS-Pathogen Circle

SMGTemporaryAdded Oct 2023

This unique version of the CBJ-MS features a distinct greenish tint, a 125-round magazine, and special JHP rounds in Mutation Mode that slow mutants down when shot. When the charging bar is full, it can also create a Pathogen Circle, immobilizing mutants within its range for a few seconds.

Open compare
CBJ-MS-Pathogen Circle
Head 113.1 kills in one
Chest 26.1 4 to kill
Fire rate 750 rounds a minute
Time to kill 240 ms chest shots, 100 HP
Magazine 125 125 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 113.1 damage Neck: 52.2 damage Chest: 26.1 damage Stomach: 33.1 damage Arms: 26.1 damage Hands: 26.1 damage Thighs: 21.8 damage Lower legs: 21.8 damage Feet: 21.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 113.1 1 0 ms
Head (edge) Outer head hit box ×1.2 104.4 1 0 ms
Neck ×0.6 52.2 2 80 ms
Chest Collarbones and upper spine ×0.3 26.1 4 240 ms
Stomach Lower spine and pelvis ×0.38 (0.3–) 33.1 4 240 ms
Arms ×0.3 26.1 4 240 ms
Hands ×0.3 26.1 4 240 ms
Thighs ×0.25 21.8 5 320 ms
Lower legs ×0.25 21.8 5 320 ms
Feet ×0.25 21.8 5 320 ms

Base damage 87, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 750 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate750 RPM
  • Magazine125 + 125
  • Range100
  • Damage falloff0.0092
  • Movement speed−2.7%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second326
  • Damage in one magazine3,262
  • Knockback0.15

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Cushion33%
  • Wood10%

Against other submachine guns

  • Head damage Better than 95%
  • Chest damage Better than 65%
  • Fire rate Better than 10%
  • Time to kill (chest) Better than 57%
  • Damage per second Better than 45%
  • Magazine Better than 97%
  • Range Better than 20%
  • Damage falloff Better than 12%
  • Movement penalty Better than 73%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00820.00820.00870.00820.01
Maximum spread0.1150.1150.1150.1150.125
Vertical kick-0.047-0.043-0.049-0.045-0.053
Horizontal kick-0.01-0.009-0.015-0.013-0.025

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#5112113.126.1 850125/250100 2.2%
#5113113.126.1 7501/0100 2.2%

Z8Games ratings

  • Damage52
  • Accuracy94
  • Rate of fire75
  • Recoil (lower is better)40
  • Weight (lower is better)10

The 0–100 bars from the official weapon list. Magazine 125 / 125.

Records

  • Item codeC7707
  • Seen in inventories here2 players
  • Game record#5111 (matched by name)

Other CBJ-MS versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.