
CBJ-MS-Generals
- Head
- 113
- Chest
- 26
- RPM
- 750
This unique version of the CBJ-MS features a distinct greenish tint, a 125-round magazine, and special JHP rounds in Mutation Mode that slow mutants down when shot. When the charging bar is full, it can also create a Pathogen Circle, immobilizing mutants within its range for a few seconds.

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 113.1 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 104.4 | 1 | 0 ms |
| Neck | ×0.6 | 52.2 | 2 | 80 ms |
| Chest Collarbones and upper spine | ×0.3 | 26.1 | 4 | 240 ms |
| Stomach Lower spine and pelvis | ×0.38 (0.3–) | 33.1 | 4 | 240 ms |
| Arms | ×0.3 | 26.1 | 4 | 240 ms |
| Hands | ×0.3 | 26.1 | 4 | 240 ms |
| Thighs | ×0.25 | 21.8 | 5 | 320 ms |
| Lower legs | ×0.25 | 21.8 | 5 | 320 ms |
| Feet | ×0.25 | 21.8 | 5 | 320 ms |
Base damage 87, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 750 RPM. Each hit can vary by ±0%.
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0082 | 0.0082 | 0.0087 | 0.0082 | 0.01 |
| Maximum spread | 0.115 | 0.115 | 0.115 | 0.115 | 0.125 |
| Vertical kick | -0.047 | -0.043 | -0.049 | -0.045 | -0.053 |
| Horizontal kick | -0.01 | -0.009 | -0.015 | -0.013 | -0.025 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #5112 | 113.1 | 26.1 | 850 | 125/250 | 100 | 2.2% |
| #5113 | 113.1 | 26.1 | 750 | 1/0 | 100 | 2.2% |
The 0–100 bars from the official weapon list. Magazine 125 / 125.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.