None of our sources says how this weapon is obtained.
Checked against 3 sources
Z8Games’ weapon listNot sold; no source given
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1
45
3
109 ms
Head (edge) Outer head hit box
×0.9
40.5
3
109 ms
Neck
×0.3
13.5
8
382 ms
Chest Collarbones and upper spine
×0.3
13.5
8
382 ms
Stomach Lower spine and pelvis
×0.36
16.2
7
327 ms
Arms
×0.3
13.5
8
382 ms
Hands
×0.3
13.5
8
382 ms
Thighs
×0.21
9.4
11
545 ms
Lower legs
×0.21
9.4
11
545 ms
Feet
×0.21
9.4
11
545 ms
Base damage 45, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 1,100 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate1,100 RPM
Magazine170 + 170
Range100
Damage falloff0.00684
Movement speed−10.5%
Reload animation×1.072
Draw animation×1
Chest damage a second248
Damage in one magazine2,295
Knockback0.15
Through armour and walls
Through a helmet35% of damage
Through body armour35% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Cushion33%
Wood20%
Against other submachine guns
Head damageBetter than 1%
Chest damageBetter than 1%
Fire rateBetter than 90%
Time to kill (chest)Better than 1%
Damage per secondBetter than 4%
MagazineBetter than 100%
RangeBetter than 20%
Damage falloffBetter than 53%
Movement penaltyBetter than 1%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0065
0.0061
0.0076
0.0069
0.018
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.02
-0.019
-0.03
-0.023
-0.035
Horizontal kick
-0.02
-0.019
-0.03
-0.023
-0.035
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage29
Accuracy93
Rate of fire100
Recoil (lower is better)22
Weight (lower is better)35
The 0–100 bars from the official weapon list. Magazine 170 / 170.