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STG-44

Assault rifleZombie ModePermanentAdded Jan 2017

The first assault rifle made by the Germans during WW2. It was first developed in 1944 but it gives fine performance, even compared with modern weapons.

Open compare
STG-44
Head 176.8 kills in one
Chest 40.8 3 to kill
Fire rate 510 rounds a minute
Time to kill 235 ms chest shots, 100 HP
Magazine 30 90 spare

How to get it

  • Zombie ModeA Zombie Mode reward. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Zombie Mode
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 176.8 damage Neck: 40.8 damage Chest: 40.8 damage Stomach: 49.0 damage Arms: 40.8 damage Hands: 40.8 damage Thighs: 28.6 damage Lower legs: 28.6 damage Feet: 28.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 176.8 1 0 ms
Head (edge) Outer head hit box ×1.2 163.2 1 0 ms
Neck ×0.3 40.8 3 235 ms
Chest Collarbones and upper spine ×0.3 40.8 3 235 ms
Stomach Lower spine and pelvis ×0.36 49.0 3 235 ms
Arms ×0.3 40.8 3 235 ms
Hands ×0.3 40.8 3 235 ms
Thighs ×0.21 28.6 4 353 ms
Lower legs ×0.21 28.6 4 353 ms
Feet ×0.21 28.6 4 353 ms

Base damage 136, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 510 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate510 RPM 459 when worn out
  • Magazine30 + 90
  • Range300
  • Damage falloff0.0053
  • Movement speed−15.1%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second347
  • Damage in one magazine1,224
  • Knockback0.25

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Wood60%
  • Pottery50%
  • Cushion40%

Against other assault rifles

  • Head damage Better than 98%
  • Chest damage Better than 90%
  • Fire rate Better than 1%
  • Time to kill (chest) Better than 52%
  • Damage per second Better than 81%
  • Magazine Better than 12%
  • Range Better than 53%
  • Damage falloff Better than 1%
  • Movement penalty Better than 1%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00420.00380.0040.00380.0057
Maximum spread0.150.150.2050.170.225
Vertical kick-0.11-0.11-0.13-0.113-0.15
Horizontal kick-0.0275-0.0275-0.0305-0.0275-0.033

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage80
  • Accuracy96
  • Rate of fire51
  • Recoil (lower is better)63
  • Weight (lower is better)49

The 0–100 bars from the official weapon list. Magazine 30 / 90.

Records

  • Item codeC1296
  • Seen in inventories here506 players
  • Game record#1774 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.