Base damage 365, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 75 RPM. Each hit can vary by ±0%.
Handling
Fire modeSemi-auto
Right clickScope (5×)
Fire rate75 RPM
Magazine8 + 32
Range1,722
Damage falloff0.002
Movement speed−27.6% · scoped −49.6%
Reload animation×1.25
Draw animation×1.25
Chest damage a second137
Damage in one magazine876
Knockback0.35
Through armour and walls
Through a helmet90% of damage
Through body armour90% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery60%
Wood33%
Cushion33%
Against other sniper rifles
Head damageBetter than 61%
Chest damageBetter than 7%
Fire rateBetter than 12%
Time to kill (chest)Better than 100%
Damage per secondBetter than 6%
MagazineBetter than 9%
RangeBetter than 43%
Damage falloffBetter than 3%
Movement penaltyBetter than 82%
Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0015
0.0015
0.0015
0.0015
0.0015
Maximum spread
0.145
0.145
0.145
0.145
0.145
Vertical kick
-0.237
-0.237
-0.237
-0.237
-0.237
Horizontal kick
-0.15
-0.15
-0.15
-0.15
-0.15
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage100
Accuracy98
Rate of fire15
Recoil (lower is better)78
Weight (lower is better)99
The 0–100 bars from the official weapon list. Magazine 8 / 32.