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Barrett-Imperial-UG

Sniper riflePermanentAdded Sep 2019

The all-power Barrett M82A1 has been engraved with the Imperial Dragon design giving it a ferocious look. It's solid gold material is surprisingly light, and gives of a brilliant shine.

Barrett-Imperial-UG
Head 120 kills in one
Chest 120 1 to kill
Magazine 10 20 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 120 damage Neck: 120 damage Chest: 120 damage Stomach: 120 damage Arms: 120 damage Hands: 120 damage Thighs: 120 damage Lower legs: 120 damage Feet: 120 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1 120 1 —
Head (edge) Outer head hit box ×1 120 1 —
Neck ×1 120 1 —
Chest Collarbones and upper spine ×1 120 1 —
Stomach Lower spine and pelvis ×1 120 1 —
Arms ×1 120 1 —
Hands ×1 120 1 —
Thighs ×1 120 1 —
Lower legs ×1 120 1 —
Feet ×1 120 1 —

Base damage 120, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±1.0%.

Handling

  • Fire modeSemi-auto
  • Right clickScope (3.5× / 17×)
  • Magazine10 + 20
  • Range1,722
  • Damage falloff0.00057
  • Movement speed−38.0% · scoped −66.1%
  • Reload animation×0.8
  • Draw animation×0.8
  • Damage in one magazine1,200
  • Knockback0.35

Through armour and walls

  • Through a helmet96% of damage
  • Through body armour96% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Wood100%
  • Pottery100%
  • Cushion100%
  • Tyres100%
  • Paper100%

Against other sniper rifles

  • Head damage Better than 3%
  • Chest damage Better than 49%
  • Magazine Better than 40%
  • Range Better than 43%
  • Damage falloff Better than 49%
  • Movement penalty Better than 19%

Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread000.0490.0010.098
Maximum spread0.1850.1850.1850.1850.185
Vertical kick-0.237-0.237-0.237-0.237-0.237
Horizontal kick-0.15-0.15-0.15-0.15-0.15

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage100
  • Accuracy100
  • Rate of fire0
  • Recoil (lower is better)85
  • Weight (lower is better)100

The 0–100 bars from the official weapon list. Magazine 10 / 20.

Records

  • Item codeC2079
  • Seen in inventories here157 players
  • Game record#2127 (matched by name)

Other Barrett versions

All 71

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.