
Kinetics CPW-ALT+F4
- Head
- 89
- Chest
- 22
- RPM
- 1,100
Empowered by the charm of Natalia, this Kinetics CPW combines elegance and strength, becoming an iconic choice for elite mercenaries.

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.2 | 88.8 | 2 | 55 ms |
| Head (edge) Outer head hit box | ×1.1 | 81.4 | 2 | 55 ms |
| Neck | ×0.6 | 44.4 | 3 | 109 ms |
| Chest Collarbones and upper spine | ×0.3 (0.28–) | 22.2 | 5 | 218 ms |
| Stomach Lower spine and pelvis | ×0.38 (0.3–) | 28.1 | 4 | 164 ms |
| Arms | ×0.3 | 22.2 | 5 | 218 ms |
| Hands | ×0.3 | 22.2 | 5 | 218 ms |
| Thighs | ×0.25 | 18.5 | 6 | 273 ms |
| Lower legs | ×0.21 | 15.5 | 7 | 327 ms |
| Feet | ×0.21 | 15.5 | 7 | 327 ms |
Base damage 74, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 1,100 RPM. Each hit can vary by ±0%.
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0087 | 0.0085 | 0.0095 | 0.009 | 0.016 |
| Maximum spread | 0.145 | 0.145 | 0.155 | 0.145 | 0.175 |
| Vertical kick | -0.047 | -0.043 | -0.049 | -0.045 | -0.053 |
| Horizontal kick | -0.011 | -0.01 | -0.016 | -0.014 | -0.026 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 35 / 70.








Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.