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Kinetics CPW-Natalia

SMGPinkPermanentAdded Dec 2024

Empowered by the charm of Natalia, this Kinetics CPW combines elegance and strength, becoming an iconic choice for elite mercenaries.

Kinetics CPW-Natalia
Head 88.8 2 to kill
Chest 22.2 5 to kill
Fire rate 1,100 rounds a minute
Time to kill 218 ms chest shots, 100 HP
Magazine 35 70 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 88.8 damage Neck: 44.4 damage Chest: 22.2 damage Stomach: 28.1 damage Arms: 22.2 damage Hands: 22.2 damage Thighs: 18.5 damage Lower legs: 15.5 damage Feet: 15.5 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.2 88.8 2 55 ms
Head (edge) Outer head hit box ×1.1 81.4 2 55 ms
Neck ×0.6 44.4 3 109 ms
Chest Collarbones and upper spine ×0.3 (0.28–) 22.2 5 218 ms
Stomach Lower spine and pelvis ×0.38 (0.3–) 28.1 4 164 ms
Arms ×0.3 22.2 5 218 ms
Hands ×0.3 22.2 5 218 ms
Thighs ×0.25 18.5 6 273 ms
Lower legs ×0.21 15.5 7 327 ms
Feet ×0.21 15.5 7 327 ms

Base damage 74, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 1,100 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate1,100 RPM
  • Magazine35 + 70
  • Range100
  • Damage falloff0.0095
  • Movement speed−2.4%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second407
  • Damage in one magazine777
  • Knockback0.15

Through armour and walls

  • Through a helmet85% of damage
  • Through body armour85% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Cushion33%
  • Wood22%

Against other submachine guns

  • Head damage Better than 16%
  • Chest damage Better than 19%
  • Fire rate Better than 90%
  • Time to kill (chest) Better than 67%
  • Damage per second Better than 66%
  • Magazine Better than 32%
  • Range Better than 20%
  • Damage falloff Better than 7%
  • Movement penalty Better than 88%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00870.00850.00950.0090.016
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.047-0.043-0.049-0.045-0.053
Horizontal kick-0.011-0.01-0.016-0.014-0.026

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage54
  • Accuracy95
  • Rate of fire90
  • Recoil (lower is better)36
  • Weight (lower is better)8

The 0–100 bars from the official weapon list. Magazine 35 / 70.

Records

  • Item codeC5563
  • Seen in inventories here9 players
  • Part of collectionNatalia
  • Game record#6225 (matched by name)

Other Kinetics CPW versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.