A lightweight, fast-firing submachine gun famous for its low recoil and 30 JHP ammo. This version has beeeeee… wait something is wrong… it has glitched out!
Base damage 83, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 900 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate900 RPM
Magazine35 + 105
Range100
Damage falloff0.0087
Movement speed−2.4%
Reload animation×1
Draw animation×1
Chest damage a second473
Damage in one magazine1,104
Knockback0.15
Through armour and walls
Through a helmet65% of damage
Through body armour65% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Cushion33%
Wood10%
Against other submachine guns
Head damageBetter than 84%
Chest damageBetter than 88%
Fire rateBetter than 58%
Time to kill (chest)Better than 80%
Damage per secondBetter than 81%
MagazineBetter than 32%
RangeBetter than 20%
Damage falloffBetter than 21%
Movement penaltyBetter than 88%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.009
0.0085
0.0095
0.0089
0.016
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.047
-0.043
-0.049
-0.045
-0.053
Horizontal kick
-0.01
-0.009
-0.015
-0.013
-0.025
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage54
Accuracy95
Rate of fire90
Recoil (lower is better)36
Weight (lower is better)8
The 0–100 bars from the official weapon list. Magazine 35 / 105.