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Knight SR25-Ilfrit

Sniper riflePermanentAdded Oct 2023

A semiautomatic sniper gun with distinguished accuracy rate and stability is used by USMC. This version is most effective when used in Mutation mode.

Knight SR25-Ilfrit
Head 354.2 kills in one
Chest 115.2 1 to kill
Magazine 20 20 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 354.2 damage Neck: 288 damage Chest: 115.2 damage Stomach: 103.7 damage Arms: 86.4 damage Hands: 86.4 damage Thighs: 60.5 damage Lower legs: 60.5 damage Feet: 60.5 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.23 354.2 1 —
Head (edge) Outer head hit box ×1.2 345.6 1 —
Neck ×1 288 1 —
Chest Collarbones and upper spine ×0.4 (0.3–) 115.2 1 —
Stomach Lower spine and pelvis ×0.36 (0.3–) 103.7 1 —
Arms ×0.3 86.4 2 —
Hands ×0.3 86.4 2 —
Thighs ×0.21 60.5 2 —
Lower legs ×0.21 60.5 2 —
Feet ×0.21 60.5 2 —

Base damage 288, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±3.0%.

Handling

  • Fire modeSemi-auto
  • Right clickScope (2.5×)
  • Magazine20 + 20
  • Range1,722
  • Damage falloff0.0006
  • Movement speed−11.5% · scoped −50.0%
  • Reload animation×1.25
  • Draw animation×1.3
  • Damage in one magazine2,304
  • Knockback0.35

Through armour and walls

  • Through a helmet90% of damage
  • Through body armour90% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Wood50%
  • Pottery50%
  • Cushion33%

Against other sniper rifles

  • Head damage Better than 49%
  • Chest damage Better than 14%
  • Magazine Better than 97%
  • Range Better than 43%
  • Damage falloff Better than 16%
  • Movement penalty Better than 97%

Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00150.00150.00150.00150.0015
Maximum spread0.1350.1350.1350.1350.135
Vertical kick-0.15-0.15-0.15-0.15-0.15
Horizontal kick-0.15-0.15-0.15-0.15-0.15

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#5559409.0115.2 —25/251,722 10.0%
#5560354.2115.2 —25/251,722 10.0%

Z8Games ratings

  • Damage90
  • Accuracy99
  • Rate of fire14
  • Recoil (lower is better)40
  • Weight (lower is better)63

The 0–100 bars from the official weapon list. Magazine 20 / 20.

Records

  • Item codeC6955
  • Seen in inventories here0 players
  • Game record#5558 (matched by name)

Other Knight SR25 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.