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XM8

Assault rifleItem ShopPermanent

Although there were high hopes that the XM8 would become the Army's new standard infantry rifle, the project was put on hold.

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XM8
Head 117.5 kills in one
Chest 28.2 4 to kill
Fire rate 630 rounds a minute
Time to kill 286 ms chest shots, 100 HP
Magazine 30 90 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki
  • PvE rewardsA reward in a PvE mode: AI tickets, Defense, Challenge. One sourceWiki

Item Shop prices in the game files

Permanent50,000 GP

From the client’s item table, where it was listed in 2007. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: Permanent 50,000 GP
  • CrossFire Wiki Item Shop, PvE rewards

Damage by hit box

Head: 117.5 damage Neck: 28.2 damage Chest: 28.2 damage Stomach: 39.5 damage Arms: 28.2 damage Hands: 28.2 damage Thighs: 19.7 damage Lower legs: 19.7 damage Feet: 19.7 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 117.5 1 0 ms
Head (edge) Outer head hit box ×1.2 112.8 1 0 ms
Neck ×0.3 28.2 4 286 ms
Chest Collarbones and upper spine ×0.3 28.2 4 286 ms
Stomach Lower spine and pelvis ×0.42 (0.36–) 39.5 3 190 ms
Arms ×0.3 28.2 4 286 ms
Hands ×0.3 28.2 4 286 ms
Thighs ×0.21 19.7 6 476 ms
Lower legs ×0.21 19.7 6 476 ms
Feet ×0.21 19.7 6 476 ms

Base damage 94, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 630 RPM. Each hit can vary by ±2.0%.

Handling

  • Fire modeFull auto
  • Right clickScope (1.25×)
  • Fire rate630 RPM
  • Magazine30 + 90
  • Range300
  • Damage falloff0.001
  • Movement speed−12.3% · scoped −20.0%
  • Reload animation×1.25
  • Draw animation×1.25
  • Chest damage a second296
  • Damage in one magazine846
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour82% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery50%
  • Cushion50%
  • Thin dirt wall50%
  • Thin steel50%
  • Tyres33%
  • Thin stone wall33%
  • Thin pottery25%

Against other assault rifles

  • Head damage Better than 3%
  • Chest damage Better than 6%
  • Fire rate Better than 42%
  • Time to kill (chest) Better than 7%
  • Damage per second Better than 2%
  • Magazine Better than 12%
  • Range Better than 53%
  • Damage falloff Better than 96%
  • Movement penalty Better than 85%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00410.00380.00530.00440.0053
Maximum spread0.1550.1550.1850.1580.19
Vertical kick-0.065-0.063-0.095-0.068-0.115
Horizontal kick-0.036-0.035-0.058-0.04-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage72
  • Accuracy96
  • Rate of fire63
  • Recoil (lower is better)61
  • Weight (lower is better)41

The 0–100 bars from the official weapon list. Magazine 30 / 90.

Records

  • Item codeC0030
  • Seen in inventories here49 players
  • Game record#30

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.