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QBZ-95

Assault rifleItem ShopPermanent

Bullpup rifle manufactured from Norinco. Well balanced rifle with high stability while moving and a high rate of fire all make this a must have rifle.

Open compare CrossFire Wiki
QBZ-95
Head 137.5 kills in one
Chest 33 4 to kill
Fire rate 625 rounds a minute
Time to kill 288 ms chest shots, 100 HP
Magazine 30 90 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceWiki

Item Shop prices in the game files

Permanent45,000 GP

From the client’s item table, where it was listed in 2007. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: Permanent 45,000 GP
  • CrossFire Wiki Item Shop, Black Market

Damage by hit box

Head: 137.5 damage Neck: 33 damage Chest: 33 damage Stomach: 36.3 damage Arms: 33 damage Hands: 33 damage Thighs: 23.1 damage Lower legs: 23.1 damage Feet: 23.1 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 137.5 1 0 ms
Head (edge) Outer head hit box ×1.2 132 1 0 ms
Neck ×0.3 33 4 288 ms
Chest Collarbones and upper spine ×0.3 33 4 288 ms
Stomach Lower spine and pelvis ×0.33 36.3 3 192 ms
Arms ×0.3 33 4 288 ms
Hands ×0.3 33 4 288 ms
Thighs ×0.21 23.1 5 384 ms
Lower legs ×0.21 23.1 5 384 ms
Feet ×0.21 23.1 5 384 ms

Base damage 110, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 625 RPM. Each hit can vary by ±2.3%.

Handling

  • Fire modeFull auto
  • Fire rate625 RPM 564 when worn out
  • Magazine30 + 90
  • Range300
  • Damage falloff0.0016
  • Movement speed−13.0%
  • Reload animation×1.15
  • Draw animation×1
  • Chest damage a second344
  • Damage in one magazine990
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other assault rifles

  • Head damage Better than 55%
  • Chest damage Better than 53%
  • Fire rate Better than 40%
  • Time to kill (chest) Better than 6%
  • Damage per second Better than 77%
  • Magazine Better than 12%
  • Range Better than 53%
  • Damage falloff Better than 41%
  • Movement penalty Better than 42%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00430.0040.00530.00480.0063
Maximum spread0.1570.150.1850.160.201
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.038-0.036-0.068-0.039-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage83
  • Accuracy95
  • Rate of fire63
  • Recoil (lower is better)62
  • Weight (lower is better)43

The 0–100 bars from the official weapon list. Magazine 30 / 90.

Records

  • Item codeC0078
  • Seen in inventories here298 players
  • Game record#50

Other QBZ versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.