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REC7

Assault rifleZPEventsTemporaryAdded Mar 2016

A Barrett assault rifle which uses a 6.8 mm SPC cartridge that increases attack power. Also has a 3-round burst option.

Open compare
REC7
Head 139.1 kills in one
Chest 32.1 4 to kill
Fire rate 600 rounds a minute
Time to kill 300 ms chest shots, 100 HP
Magazine 30 90 spare

How to get it

  • EventsHanded out in an event. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Events · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 139.1 damage Neck: 32.1 damage Chest: 32.1 damage Stomach: 38.5 damage Arms: 32.1 damage Hands: 32.1 damage Thighs: 22.5 damage Lower legs: 22.5 damage Feet: 22.5 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 139.1 1 0 ms
Head (edge) Outer head hit box ×1.2 128.4 1 0 ms
Neck ×0.3 32.1 4 300 ms
Chest Collarbones and upper spine ×0.3 32.1 4 300 ms
Stomach Lower spine and pelvis ×0.36 38.5 3 200 ms
Arms ×0.3 32.1 4 300 ms
Hands ×0.3 32.1 4 300 ms
Thighs ×0.21 22.5 5 400 ms
Lower legs ×0.21 22.5 5 400 ms
Feet ×0.21 22.5 5 400 ms

Base damage 107, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 600 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Right click3Repeat Fire Mode
  • Fire rate600 RPM 525 when worn out
  • Magazine30 + 90
  • Range300
  • Damage falloff0.0016
  • Movement speed−12.5%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second321
  • Damage in one magazine963
  • Knockback0.25

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery50%
  • Cushion50%
  • Wood38%
  • Tyres33%

Against other assault rifles

  • Head damage Better than 60%
  • Chest damage Better than 53%
  • Fire rate Better than 34%
  • Time to kill (chest) Better than 2%
  • Damage per second Better than 10%
  • Magazine Better than 12%
  • Range Better than 53%
  • Damage falloff Better than 41%
  • Movement penalty Better than 72%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00430.0040.00530.00480.0063
Maximum spread0.1550.150.1850.1580.19
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.038-0.036-0.068-0.039-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage69
  • Accuracy95
  • Rate of fire60
  • Recoil (lower is better)60
  • Weight (lower is better)42

The 0–100 bars from the official weapon list. Magazine 30 / 90.

Records

  • Item codeC0927
  • Seen in inventories here0 players
  • Game record#905 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.