Base damage 242, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Handling
Fire modeSemi-auto
Right clickScope (3.1×)
Magazine10 + 20
Range740
Damage falloff0.00132
Movement speed−11.0% · scoped −25.0%
Reload animation×1
Draw animation×1
Damage in one magazine799
Knockback0.35
Through armour and walls
Through a helmet92% of damage
Through body armour92% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other sniper rifles
Head damageBetter than 9%
Chest damageBetter than 3%
MagazineBetter than 40%
RangeBetter than 1%
Damage falloffBetter than 3%
Movement penaltyBetter than 99%
Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0015
0.0015
0.0015
0.0015
0.0015
Maximum spread
0.145
0.145
0.145
0.145
0.145
Vertical kick
-0.237
-0.237
-0.237
-0.237
-0.237
Horizontal kick
-0.15
-0.15
-0.15
-0.15
-0.15
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage80
Accuracy99
Rate of fire0
Recoil (lower is better)55
Weight (lower is better)37
The 0–100 bars from the official weapon list. Magazine 10 / 30.