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Jatimatic [T]

SMGZPEventsTemporaryAdded Mar 2016

A Finnish SMG developed in the late 70s. The Jatimatic (aka GG-95 PDW) is an automatic, open bolt, blowback-operated sub machine gun.

Jatimatic [T]
Head 105 kills in one
Chest 25.2 4 to kill
Fire rate 650 rounds a minute
Time to kill 277 ms chest shots, 100 HP
Magazine 40 80 spare

How to get it

  • EventsHanded out in an event. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Events · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 105 damage Neck: 42 damage Chest: 25.2 damage Stomach: 30.2 damage Arms: 25.2 damage Hands: 25.2 damage Thighs: 17.6 damage Lower legs: 17.6 damage Feet: 17.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 105 1 0 ms
Head (edge) Outer head hit box ×1.2 100.8 1 0 ms
Neck ×0.5 42 3 185 ms
Chest Collarbones and upper spine ×0.3 25.2 4 277 ms
Stomach Lower spine and pelvis ×0.36 30.2 4 277 ms
Arms ×0.3 25.2 4 277 ms
Hands ×0.3 25.2 4 277 ms
Thighs ×0.21 17.6 6 462 ms
Lower legs ×0.21 17.6 6 462 ms
Feet ×0.21 17.6 6 462 ms

Base damage 84, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 650 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate650 RPM
  • Magazine40 + 80
  • Range200
  • Damage falloff0.004
  • Movement speed−2.6%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second273
  • Damage in one magazine1,008
  • Knockback0.25

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other submachine guns

  • Head damage Better than 73%
  • Chest damage Better than 61%
  • Fire rate Better than 5%
  • Time to kill (chest) Better than 42%
  • Damage per second Better than 11%
  • Magazine Better than 53%
  • Range Better than 63%
  • Damage falloff Better than 80%
  • Movement penalty Better than 76%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00420.00390.00470.00450.0063
Maximum spread0.1550.150.1850.1580.19
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.038-0.036-0.068-0.039-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage62
  • Accuracy98
  • Rate of fire65
  • Recoil (lower is better)44
  • Weight (lower is better)9

The 0–100 bars from the official weapon list. Magazine 40 / 80.

Records

  • Item codeC0929
  • Seen in inventories here0 players
  • Game record#1167 (matched by name)

Other Jatimatic versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.