Base damage 84, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 650 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate650 RPM
Magazine40 + 80
Range200
Damage falloff0.004
Movement speed−2.6%
Reload animation×1
Draw animation×1
Chest damage a second273
Damage in one magazine1,008
Knockback0.25
Through armour and walls
Through a helmet65% of damage
Through body armour65% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other submachine guns
Head damageBetter than 73%
Chest damageBetter than 61%
Fire rateBetter than 5%
Time to kill (chest)Better than 42%
Damage per secondBetter than 11%
MagazineBetter than 53%
RangeBetter than 63%
Damage falloffBetter than 80%
Movement penaltyBetter than 76%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0042
0.0039
0.0047
0.0045
0.0063
Maximum spread
0.155
0.15
0.185
0.158
0.19
Vertical kick
-0.071
-0.07
-0.105
-0.095
-0.115
Horizontal kick
-0.038
-0.036
-0.068
-0.039
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage62
Accuracy98
Rate of fire65
Recoil (lower is better)44
Weight (lower is better)9
The 0–100 bars from the official weapon list. Magazine 0 / 40.
Records
Item codeW9188
Seen in inventories here9 players
Game record#1167 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.