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SIG 716

Assault riflePermanentAdded Oct 2018

It is a battle rifle using 7.62mm bullet developed by SIG. It has high accuracy and powerful attack power.

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SIG 716
Head 171.6 kills in one
Chest 39.6 3 to kill
Fire rate 520 rounds a minute
Time to kill 231 ms chest shots, 100 HP
Magazine 20 80 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 171.6 damage Neck: 39.6 damage Chest: 39.6 damage Stomach: 47.5 damage Arms: 39.6 damage Hands: 39.6 damage Thighs: 27.7 damage Lower legs: 27.7 damage Feet: 27.7 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 171.6 1 0 ms
Head (edge) Outer head hit box ×1.2 158.4 1 0 ms
Neck ×0.3 39.6 3 231 ms
Chest Collarbones and upper spine ×0.3 39.6 3 231 ms
Stomach Lower spine and pelvis ×0.36 47.5 3 231 ms
Arms ×0.3 39.6 3 231 ms
Hands ×0.3 39.6 3 231 ms
Thighs ×0.21 27.7 4 346 ms
Lower legs ×0.21 27.7 4 346 ms
Feet ×0.21 27.7 4 346 ms

Base damage 132, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 520 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate520 RPM 468 when worn out
  • Magazine20 + 80
  • Range300
  • Damage falloff0.0016
  • Movement speed−14.8%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second343
  • Damage in one magazine792
  • Knockback0.25

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Wood50%
  • Pottery50%
  • Cushion40%

Against other assault rifles

  • Head damage Better than 98%
  • Chest damage Better than 89%
  • Fire rate Better than 1%
  • Time to kill (chest) Better than 52%
  • Damage per second Better than 69%
  • Magazine Better than 2%
  • Range Better than 53%
  • Damage falloff Better than 41%
  • Movement penalty Better than 12%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00360.00250.0040.00380.0057
Maximum spread0.150.150.2050.170.225
Vertical kick-0.13-0.137-0.16-0.14-0.18
Horizontal kick-0.0275-0.0275-0.0305-0.0275-0.033

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage100
  • Accuracy97
  • Rate of fire47
  • Recoil (lower is better)72
  • Weight (lower is better)49

The 0–100 bars from the official weapon list. Magazine 20 / 80.

Records

  • Item codeC1806
  • Seen in inventories here323 players
  • Game record#1653 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.