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QBZ-03-CFS Illusion Jewelry

Assault rifleZPBlack MarketPermanentAdded Aug 2026

The QBZ-03 Jewelry features a special illusive design for fearless mercenaries on the competitive battlefield.

QBZ-03-CFS Illusion Jewelry
Head 145.6 kills in one
Chest 44.8 3 to kill
Fire rate 650 rounds a minute
Time to kill 185 ms chest shots, 100 HP
Magazine 35 105 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 145.6 damage Neck: 33.6 damage Chest: 44.8 damage Stomach: 40.3 damage Arms: 35.8 damage Hands: 31.4 damage Thighs: 31.4 damage Lower legs: 31.4 damage Feet: 31.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 145.6 1 0 ms
Head (edge) Outer head hit box ×1.2 134.4 1 0 ms
Neck ×0.3 33.6 3 185 ms
Chest Collarbones and upper spine ×0.4 (0.3–) 44.8 3 185 ms
Stomach Lower spine and pelvis ×0.36 (0.35–) 40.3 3 185 ms
Arms ×0.32 (0.3–) 35.8 3 185 ms
Hands ×0.28 31.4 4 277 ms
Thighs ×0.28 31.4 4 277 ms
Lower legs ×0.28 31.4 4 277 ms
Feet ×0.28 (0.21–) 31.4 4 277 ms

Base damage 112, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 650 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate650 RPM
  • Magazine35 + 105
  • Range300
  • Damage falloff0.0014
  • Movement speed−12.5%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second485
  • Damage in one magazine1,568
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Wood85%
  • Pottery50%
  • Cushion33%

Against other assault rifles

  • Head damage Better than 66%
  • Chest damage Better than 96%
  • Fire rate Better than 80%
  • Time to kill (chest) Better than 96%
  • Damage per second Better than 97%
  • Magazine Better than 50%
  • Range Better than 53%
  • Damage falloff Better than 63%
  • Movement penalty Better than 72%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00430.0040.00530.00480.0063
Maximum spread0.1550.150.1850.1580.19
Vertical kick-0.061-0.06-0.095-0.085-0.105
Horizontal kick-0.038-0.036-0.068-0.039-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage85
  • Accuracy95
  • Rate of fire65
  • Recoil (lower is better)53
  • Weight (lower is better)42

The 0–100 bars from the official weapon list. Magazine 35 / 105.

Records

  • Item codeW8850
  • Seen in inventories here1 player
  • Game record#6898 (matched by name)

Other QBZ-03 versions

All 47

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.