
QBZ-03-CFS Illusion Jewelry
- Head
- 146
- Chest
- 45
- RPM
- 650
In its fourth evolution, the QBZ-03-Alicorn Soul gains colorful accents and a silencer for stealthier shots.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 145.6 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 134.4 | 1 | 0 ms |
| Neck | ×0.3 | 33.6 | 3 | 185 ms |
| Chest Collarbones and upper spine | ×0.4 (0.3–) | 44.8 | 3 | 185 ms |
| Stomach Lower spine and pelvis | ×0.36 (0.35–) | 40.3 | 3 | 185 ms |
| Arms | ×0.32 (0.3–) | 35.8 | 3 | 185 ms |
| Hands | ×0.28 | 31.4 | 4 | 277 ms |
| Thighs | ×0.28 | 31.4 | 4 | 277 ms |
| Lower legs | ×0.28 | 31.4 | 4 | 277 ms |
| Feet | ×0.28 (0.21–) | 31.4 | 4 | 277 ms |
Base damage 112, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 650 RPM. Each hit can vary by ±0%.
This gun also has a melee attack. These are its numbers, from the same weapon record.
| Attack | Base | Head | Chest | Legs | Chest hits to kill |
|---|---|---|---|---|---|
| Slash | 105 | 136.5 | 42 | 29.4 | 3 |
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0043 | 0.004 | 0.0053 | 0.0048 | 0.0063 |
| Maximum spread | 0.155 | 0.15 | 0.185 | 0.158 | 0.19 |
| Vertical kick | -0.061 | -0.06 | -0.095 | -0.085 | -0.105 |
| Horizontal kick | -0.038 | -0.036 | -0.068 | -0.039 | -0.068 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 35 / 105.












Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.