
Grenade-Lotus
Blast your enemies to bits in an explosion of lotus petals.

Head
153.4
kills in one
Chest
35.4
3 to kill
Magazine
1
0 spare
How to get it
- EventsHanded out in an event. ConfirmedZ8Games + game files
- Reward cratesDropped in reward crates. ConfirmedWiki + game files
- Mileage ShopBought with Mileage Points (MP), which come with daily check-ins. ConfirmedWiki + game files
- Item ShopBought outright in the game’s Item Shop. One sourceWiki
Checked against 3 sources
- Z8Games’ weapon list Events
- The game’s item table Listed, but not for sale in the Item Shop
- CrossFire Wiki Item Shop, Reward crates, Mileage Shop
Damage by hit box
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 153.4 | 1 | — |
| Head (edge) Outer head hit box | ×1.2 | 141.6 | 1 | — |
| Neck | ×0.3 | 35.4 | 3 | — |
| Chest Collarbones and upper spine | ×0.3 | 35.4 | 3 | — |
| Stomach Lower spine and pelvis | ×0.36 | 42.5 | 3 | — |
| Arms | ×0.3 | 35.4 | 3 | — |
| Hands | ×0.3 | 35.4 | 3 | — |
| Thighs | ×0.21 | 24.8 | 5 | — |
| Lower legs | ×0.21 | 24.8 | 5 | — |
| Feet | ×0.21 | 24.8 | 5 | — |
Base damage 118, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Handling
- Magazine1 + 0
- Range13
- Damage falloff0.09833
- Movement speedno penalty
- Reload animation×1
- Draw animation×1
- Damage in one magazine35
Through armour and walls
- Through a helmet0% of damage
- Through body armour55% of damage
- Shoots through wallsNo
- Shoots through playersNo
Against other grenades
Ranked among grenades with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.004 | 0.004 | 0.004 | 0.004 | 0.004 |
| Maximum spread | 0.145 | 0.145 | 0.145 | 0.145 | 0.145 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
The 0–100 bars from the official weapon list. Magazine 0 / 0.
Records
- Item codeC0270
- Seen in inventories here0 players
- Game record#313
Other Grenade versions
All 111Plays like
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.
















