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Grenade-Lotus

GrenadeEventsTemporary

Blast your enemies to bits in an explosion of lotus petals.

Open compare CrossFire Wiki
Grenade-Lotus
Head 153.4 kills in one
Chest 35.4 3 to kill
Magazine 1 0 spare

How to get it

  • EventsHanded out in an event. ConfirmedZ8Games + game files
  • Reward cratesDropped in reward crates. ConfirmedWiki + game files
  • Mileage ShopBought with Mileage Points (MP), which come with daily check-ins. ConfirmedWiki + game files
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Events
  • The game’s item table Listed, but not for sale in the Item Shop
  • CrossFire Wiki Item Shop, Reward crates, Mileage Shop

Damage by hit box

Head: 153.4 damage Neck: 35.4 damage Chest: 35.4 damage Stomach: 42.5 damage Arms: 35.4 damage Hands: 35.4 damage Thighs: 24.8 damage Lower legs: 24.8 damage Feet: 24.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 153.4 1 —
Head (edge) Outer head hit box ×1.2 141.6 1 —
Neck ×0.3 35.4 3 —
Chest Collarbones and upper spine ×0.3 35.4 3 —
Stomach Lower spine and pelvis ×0.36 42.5 3 —
Arms ×0.3 35.4 3 —
Hands ×0.3 35.4 3 —
Thighs ×0.21 24.8 5 —
Lower legs ×0.21 24.8 5 —
Feet ×0.21 24.8 5 —

Base damage 118, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.

Handling

  • Magazine1 + 0
  • Range13
  • Damage falloff0.09833
  • Movement speedno penalty
  • Reload animation×1
  • Draw animation×1
  • Damage in one magazine35

Through armour and walls

  • Through a helmet0% of damage
  • Through body armour55% of damage
  • Shoots through wallsNo
  • Shoots through playersNo

Against other grenades

  • Head damage Better than 41%
  • Chest damage Better than 41%
  • Magazine Better than 49%
  • Range Better than 45%
  • Damage falloff Better than 50%
  • Movement penalty Better than 100%

Ranked among grenades with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0040.0040.0040.0040.004
Maximum spread0.1450.1450.1450.1450.145

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage100
  • Accuracy0
  • Rate of fire0
  • Recoil (lower is better)0
  • Weight (lower is better)5

The 0–100 bars from the official weapon list. Magazine 0 / 0.

Records

  • Item codeC0270
  • Seen in inventories here0 players
  • Game record#313

Other Grenade versions

All 111

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.