
Baby Ghost Grenade
- Head
- 153
- Chest
- 35
- Mag
- 1
A grenade usable in all modes. It is especially handy in Zombie Mode and explodes on contact of any object in that mode.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 153.4 | 1 | — |
| Head (edge) Outer head hit box | ×1.2 | 141.6 | 1 | — |
| Neck | ×0.3 | 35.4 | 3 | — |
| Chest Collarbones and upper spine | ×0.3 | 35.4 | 3 | — |
| Stomach Lower spine and pelvis | ×0.36 | 42.5 | 3 | — |
| Arms | ×0.3 | 35.4 | 3 | — |
| Hands | ×0.3 | 35.4 | 3 | — |
| Thighs | ×0.21 | 24.8 | 5 | — |
| Lower legs | ×0.21 | 24.8 | 5 | — |
| Feet | ×0.21 | 24.8 | 5 | — |
Base damage 118, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Ranked among grenades with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.004 | 0.004 | 0.004 | 0.004 | 0.004 |
| Maximum spread | 0.145 | 0.145 | 0.145 | 0.145 | 0.145 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 0 / 0.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.