
M37 Stakeout-Harvester
- Head
- 455
- Chest
- 124×6
- Mag
- 8
An M37 Stakeout which has been traded on the Black Market to various rebel forces. Its many owners have each added their own touch, giving it a unique appearance. This particular version comes with both Slug and Scattershot ammo.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.1 | 541.2 (6×) | 1 | — |
| Head (edge) Outer head hit box | ×1 | 492 (6×) | 1 | — |
| Neck | ×0.55 | 270.6 (6×) | 1 | — |
| Chest Collarbones and upper spine | ×0.35 | 172.2 (6×) | 1 | — |
| Stomach Lower spine and pelvis | ×0.4 | 196.8 (6×) | 1 | — |
| Arms | ×0.35 (0.31–) | 172.2 (6×) | 1 | — |
| Hands | ×0.31 | 152.5 (6×) | 1 | — |
| Thighs | ×0.27 | 132.8 (6×) | 1 | — |
| Lower legs | ×0.27 | 132.8 (6×) | 1 | — |
| Feet | ×0.27 | 132.8 (6×) | 1 | — |
Base damage 82 per pellet, 6 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.04 | 0.04 | 0.04 | 0.04 | 0.04 |
| Maximum spread | 0.163 | 0.163 | 0.163 | 0.163 | 0.163 |
| Vertical kick | -0.06 | -0.058 | -0.1 | -0.064 | -0.095 |
| Horizontal kick | -0.08 | -0.08 | -0.08 | -0.08 | -0.08 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #1557 | 275 | 161.3 | — | 1/— | 100 | — |
The 0–100 bars from the official weapon list. Magazine 8 / 40.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.