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Gatling Gun-Infernal Dragon

Machine gunZPVIPVIPPermanentAdded Dec 2017

Surrounded by the Infernal Dragon, this gatling gun was forged from rare polished metals. It's internal parts churn with Dragon rage, improving its firing speed. Features a secondary attack with the attached blade.

Open compare CrossFire Wiki
Gatling Gun-Infernal Dragon
Head 145.6 kills in one
Chest 33.6 3 to kill
Fire rate 1,000 rounds a minute
Time to kill 120 ms chest shots, 100 HP
Magazine 200 200 spare

How to get it

  • VIPPart of the VVIP system, sold for ZP as a VIP item. ConfirmedZ8Games + Wiki
  • EventsHanded out in an event. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list VIP · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Events, VIP

Damage by hit box

Head: 145.6 damage Neck: 33.6 damage Chest: 33.6 damage Stomach: 40.3 damage Arms: 33.6 damage Hands: 33.6 damage Thighs: 23.5 damage Lower legs: 23.5 damage Feet: 23.5 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 145.6 1 0 ms
Head (edge) Outer head hit box ×1.2 134.4 1 0 ms
Neck ×0.3 33.6 3 120 ms
Chest Collarbones and upper spine ×0.3 33.6 3 120 ms
Stomach Lower spine and pelvis ×0.36 40.3 3 120 ms
Arms ×0.3 33.6 3 120 ms
Hands ×0.3 33.6 3 120 ms
Thighs ×0.21 23.5 5 240 ms
Lower legs ×0.21 23.5 5 240 ms
Feet ×0.21 23.5 5 240 ms

Base damage 112, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 1,000 RPM. Each hit can vary by ±0%.

Melee attack

This gun also has a melee attack. These are its numbers, from the same weapon record.

AttackBaseHeadChestLegsChest hits to kill
Slash105136.531.522.14
  • Slash reach3.6 · 45° arc
  • Slash animation speed×1

Handling

  • Fire modeFull auto
  • Right clickStab
  • Fire rate1,000 RPM
  • Magazine200 + 200 · loads one at a time
  • Range400
  • Damage falloff0.002
  • Movement speed−26.0%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second560
  • Damage in one magazine6,720
  • Knockback0.2

Through armour and walls

  • Through a helmet83% of damage
  • Through body armour83% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery60%
  • Cushion50%
  • Tyres33%
  • Wood25%

Against other machine guns

  • Head damage Better than 45%
  • Chest damage Better than 45%
  • Fire rate Better than 94%
  • Time to kill (chest) Better than 94%
  • Damage per second Better than 94%
  • Magazine Better than 93%
  • Range Better than 50%
  • Damage falloff Better than 69%
  • Movement penalty Better than 21%

Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00680.00650.00960.00720.013
Maximum spread0.1350.1350.150.1350.175
Vertical kick-0.0552-0.053-0.07-0.055-0.09
Horizontal kick-0.03-0.03-0.045-0.03-0.05

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage77
  • Accuracy97
  • Rate of fire59
  • Recoil (lower is better)52
  • Weight (lower is better)46

The 0–100 bars from the official weapon list. Magazine 200 / 200.

Records

  • Item codeC1533
  • Seen in inventories here13 players
  • Game record#2164 (matched by name)

Other Gatling Gun versions

All 28

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.