Base damage 112, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 650 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate650 RPM
Magazine35 + 105
Range300
Damage falloff0.0014
Movement speed−12.5%
Reload animation×1
Draw animation×1
Chest damage a second485
Damage in one magazine1,568
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Wood85%
Pottery50%
Cushion33%
Against other assault rifles
Head damageBetter than 66%
Chest damageBetter than 96%
Fire rateBetter than 80%
Time to kill (chest)Better than 96%
Damage per secondBetter than 97%
MagazineBetter than 50%
RangeBetter than 53%
Damage falloffBetter than 63%
Movement penaltyBetter than 72%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0043
0.004
0.0053
0.0048
0.0063
Maximum spread
0.155
0.15
0.185
0.158
0.19
Vertical kick
-0.061
-0.06
-0.095
-0.085
-0.105
Horizontal kick
-0.038
-0.036
-0.068
-0.039
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage85
Accuracy95
Rate of fire65
Recoil (lower is better)53
Weight (lower is better)42
The 0–100 bars from the official weapon list. Magazine 35 / 105.