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Florence

Player #26184194

CTM_461FDB6F1C

Marshal
Marshal 29,787,193 EXP · level 99
4.4% to the next rank
1StepAtATime Playing Florence Fetched
Win rate4,158 won, 7,047 lost
K/D122.6K kills, 104.8K deaths
Headshots56.2K headshot kills
Matches 17K
Kills a match 7.2
Kills 122,552
Deaths 104,790
Headshot kills 56,190
Wins 4,158
Losses 7,047
Draws 90

Kills by weapon type

Rifles: 9,184 (7.5%)Snipers: 4,372 (3.6%)SMGs: 1,223 (1.0%)Machine guns: 209 (0.2%)Shotguns: 287 (0.2%)Pistols: 3,173 (2.6%)Melee: 103,823 (84.9%)Grenades: 89 (0.1%) Meleefavourite
  • Rifles9,1847.5%
  • Snipers4,3723.6%
  • SMGs1,2231.0%
  • Machine guns2090.2%
  • Shotguns2870.2%
  • Pistols3,1732.6%
  • Melee103,82384.9%
  • Grenades890.1%

Counted by weapon class across the player’s career. These add up to more than total kills because some modes count kills in several ways.

Soldier classes

AssaultGrade C · Lv 3
ScoutGrade B · Lv 4
SniperGrade C · Lv 3
EliteGrade C · Lv 3
MeleeGrade A · Lv 9

Class grades rise with kills in each weapon role: C, then B, then A, three levels each.

Loadouts

Bag 1
Primary Empty
Secondary Raging Bull-CyborgRaging Bull-Cyborg
Throwables Flashbang-TrophyFlashbang-Trophy
Bag 2
Primary Empty
Throwables FLASHBANGFLASHBANG
Bag 3
Primary Empty
Secondary Empty
Melee War FanWar Fan
Throwables FB-WhiteTigerFB-WhiteTiger
Bag 4
Primary M4A1-S-JewelryM4A1-S-Jewelry
Secondary USP-PiggybankUSP-Piggybank
Throwables MK2-Grenade S7MK2-Grenade S7