
MP7
- Head
- 73
- Chest
- 17
- RPM
- 950
A light weight machine-gun with a fast firing rate that compensates for its lower power.

| Permanent | 31,000 GP |
From the client’s item table, where it was listed in 2007. The live store can charge a different price today.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 58.5 | 2 | 67 ms |
| Head (edge) Outer head hit box | ×1.2 | 54 | 2 | 67 ms |
| Neck | ×0.3 | 13.5 | 8 | 467 ms |
| Chest Collarbones and upper spine | ×0.3 | 13.5 | 8 | 467 ms |
| Stomach Lower spine and pelvis | ×0.36 | 16.2 | 7 | 400 ms |
| Arms | ×0.3 | 13.5 | 8 | 467 ms |
| Hands | ×0.3 | 13.5 | 8 | 467 ms |
| Thighs | ×0.21 | 9.4 | 11 | 667 ms |
| Lower legs | ×0.21 | 9.4 | 11 | 667 ms |
| Feet | ×0.21 | 9.4 | 11 | 667 ms |
Base damage 45, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 900 RPM. Each hit can vary by ±1.0%.
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.013 | 0.013 | 0.015 | 0.015 | 0.02 |
| Maximum spread | 0.155 | 0.155 | 0.155 | 0.155 | 0.155 |
| Vertical kick | -0.076 | -0.074 | -0.083 | -0.08 | -0.13 |
| Horizontal kick | -0.033 | -0.031 | -0.045 | -0.034 | -0.08 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 30 / 120.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.