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UZI

SMGItem ShopPermanent

A light weight machine-gun with a fast firing rate that compensates for its lower power.

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UZI
Head 58.5 2 to kill
Chest 13.5 8 to kill
Fire rate 900 rounds a minute
Time to kill 467 ms chest shots, 100 HP
Magazine 30 120 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. One sourcegame files

Item Shop prices in the game files

Permanent31,000 GP

From the client’s item table, where it was listed in 2007. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: Permanent 31,000 GP
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 58.5 damage Neck: 13.5 damage Chest: 13.5 damage Stomach: 16.2 damage Arms: 13.5 damage Hands: 13.5 damage Thighs: 9.4 damage Lower legs: 9.4 damage Feet: 9.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 58.5 2 67 ms
Head (edge) Outer head hit box ×1.2 54 2 67 ms
Neck ×0.3 13.5 8 467 ms
Chest Collarbones and upper spine ×0.3 13.5 8 467 ms
Stomach Lower spine and pelvis ×0.36 16.2 7 400 ms
Arms ×0.3 13.5 8 467 ms
Hands ×0.3 13.5 8 467 ms
Thighs ×0.21 9.4 11 667 ms
Lower legs ×0.21 9.4 11 667 ms
Feet ×0.21 9.4 11 667 ms

Base damage 45, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 900 RPM. Each hit can vary by ±1.0%.

Handling

  • Fire modeFull auto
  • Fire rate900 RPM
  • Magazine30 + 120
  • Range150
  • Damage falloff0.00684
  • Movement speed−5.6%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second203
  • Damage in one magazine405
  • Knockback0.15

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Thin stone wall50%
  • Wood33%
  • Cushion33%
  • Thin dirt wall33%
  • Thin steel25%

Against other submachine guns

  • Head damage Better than 1%
  • Chest damage Better than 1%
  • Fire rate Better than 58%
  • Time to kill (chest) Better than 0%
  • Damage per second Better than 0%
  • Magazine Better than 5%
  • Range Better than 42%
  • Damage falloff Better than 53%
  • Movement penalty Better than 53%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0130.0130.0150.0150.02
Maximum spread0.1550.1550.1550.1550.155
Vertical kick-0.076-0.074-0.083-0.08-0.13
Horizontal kick-0.033-0.031-0.045-0.034-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage29
  • Accuracy86
  • Rate of fire90
  • Recoil (lower is better)68
  • Weight (lower is better)19

The 0–100 bars from the official weapon list. Magazine 30 / 120.

Records

  • Item codeC0021
  • Seen in inventories here11 players
  • Game record#21

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.