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UMP45

SMGItem ShopPermanentAdded Oct 2018

UMP45 developed by H&K and armed with .45 ACP rounds for powerful damage and high stopping power.

Open compare CrossFire Wiki
UMP45
Head 140.8 kills in one
Chest 38.8 3 to kill
Fire rate 600 rounds a minute
Time to kill 200 ms chest shots, 100 HP
Magazine 25 100 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceWiki
  • Mileage ShopBought with Mileage Points (MP), which come with daily check-ins. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Item Shop, Black Market, Mileage Shop

Damage by hit box

Head: 140.8 damage Neck: 61.2 damage Chest: 38.8 damage Stomach: 38.8 damage Arms: 35.7 damage Hands: 30.6 damage Thighs: 25.5 damage Lower legs: 25.5 damage Feet: 25.5 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.38 140.8 1 0 ms
Head (edge) Outer head hit box ×1.3 132.6 1 0 ms
Neck ×0.6 61.2 2 100 ms
Chest Collarbones and upper spine ×0.38 (0.3–) 38.8 3 200 ms
Stomach Lower spine and pelvis ×0.38 38.8 3 200 ms
Arms ×0.35 (0.3–) 35.7 3 200 ms
Hands ×0.3 30.6 4 300 ms
Thighs ×0.25 25.5 4 300 ms
Lower legs ×0.25 25.5 4 300 ms
Feet ×0.25 25.5 4 300 ms

Base damage 102, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 600 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate600 RPM
  • Magazine25 + 100
  • Range200
  • Damage falloff0.0083
  • Movement speed−7.2%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second388
  • Damage in one magazine969
  • Knockback0.15

Through armour and walls

  • Through a helmet62% of damage
  • Through body armour72% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Cushion33%
  • Wood12%

Against other submachine guns

  • Head damage Better than 100%
  • Chest damage Better than 100%
  • Fire rate Better than 0%
  • Time to kill (chest) Better than 80%
  • Damage per second Better than 63%
  • Magazine Better than 0%
  • Range Better than 63%
  • Damage falloff Better than 33%
  • Movement penalty Better than 31%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0090.00850.00990.00890.016
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.047-0.043-0.049-0.045-0.053
Horizontal kick-0.01-0.009-0.015-0.013-0.025

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage67
  • Accuracy95
  • Rate of fire60
  • Recoil (lower is better)45
  • Weight (lower is better)24

The 0–100 bars from the official weapon list. Magazine 25 / 75.

Records

  • Item codeC1810
  • Seen in inventories here598 players
  • Game record#1428 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.