
Gatling Gun-17th Anniversary
- Head
- 146
- Chest
- 34
- RPM
- 1,000
Level 2 of the Gatling Gun-WildShot with ruby red details and more ammo when charged in ZM.

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 132.6 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 122.4 | 1 | 0 ms |
| Neck | ×0.3 | 30.6 | 4 | 200 ms |
| Chest Collarbones and upper spine | ×0.3 | 30.6 | 4 | 200 ms |
| Stomach Lower spine and pelvis | ×0.36 | 36.7 | 3 | 133 ms |
| Arms | ×0.3 | 30.6 | 4 | 200 ms |
| Hands | ×0.3 | 30.6 | 4 | 200 ms |
| Thighs | ×0.21 | 21.4 | 5 | 267 ms |
| Lower legs | ×0.21 | 21.4 | 5 | 267 ms |
| Feet | ×0.21 | 21.4 | 5 | 267 ms |
Base damage 102, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 900 RPM. Each hit can vary by ±3.0%.
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.009 | 0.0085 | 0.0096 | 0.0092 | 0.016 |
| Maximum spread | 0.145 | 0.145 | 0.155 | 0.145 | 0.175 |
| Vertical kick | -0.0552 | -0.053 | -0.07 | -0.055 | -0.09 |
| Horizontal kick | -0.03 | -0.03 | -0.045 | -0.03 | -0.05 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #3150 | 133.9 | 30.9 | 950 | 200/200 | 400 | 26.0% |
| #3151 | 141.7 | 32.7 | 1,000 | 270/0 | 400 | 26.0% |
The 0–100 bars from the official weapon list. Magazine 150 / 150.












Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.