
Gatling Gun-17th Anniversary
- Head
- 146
- Chest
- 34
- RPM
- 1,000
A six-barreled machine gun with a high rate of fire making it effective in large scale battles. But the weapons warm up to fire and weight can leave users vulnerable to quick battles. This powerful weapon has now been ornamented with the beautiful peony.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 132.6 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 122.4 | 1 | 0 ms |
| Neck | ×0.3 | 30.6 | 4 | 200 ms |
| Chest Collarbones and upper spine | ×0.3 | 30.6 | 4 | 200 ms |
| Stomach Lower spine and pelvis | ×0.36 | 36.7 | 3 | 133 ms |
| Arms | ×0.3 | 30.6 | 4 | 200 ms |
| Hands | ×0.3 | 30.6 | 4 | 200 ms |
| Thighs | ×0.21 | 21.4 | 5 | 267 ms |
| Lower legs | ×0.21 | 21.4 | 5 | 267 ms |
| Feet | ×0.21 | 21.4 | 5 | 267 ms |
Base damage 102, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 900 RPM. Each hit can vary by ±3.0%.
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.009 | 0.0085 | 0.0096 | 0.0092 | 0.016 |
| Maximum spread | 0.145 | 0.145 | 0.155 | 0.145 | 0.175 |
| Vertical kick | -0.0552 | -0.053 | -0.07 | -0.055 | -0.09 |
| Horizontal kick | -0.03 | -0.03 | -0.045 | -0.03 | -0.05 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 175 / 175.












Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.